Download and enable the plugin to be able to use it in the Unreal Editor. You can either use the binary or build the plugin from source. On macOS, you need to additionally obtain permissions to use your microphone and camera.
📄️ Obtain Permissions
MacOS only, ignore this section if you are developing on Windows
📄️ Use the Plugin
After enabling the plugin, you need to use the Dolby.io Subsystem node in Blueprints to be able to use the available features. The node is responsible for handling the Dolby.io subsystem. Additionally, you need to add the On Token Needed and On Initialized events to be able to initialize the plugin.
📄️ Use the Plugin with C++
After enabling the plugin, you need to use the UDolbyIOSubsystem class to be able to use the available features in C++. We will show an example using Unreal Engine 5's First Person C++ game template. For simplicity, we assume that the project is named "Foo".