Installation
Download and enable the plugin to be able to use it in the Unreal Editor. You can either use the binary or build the plugin from source. On macOS, you need to additionally obtain permissions to use your microphone and camera.
Enable the plugin using the binary
- Make sure that your project contains a
Plugins
folder in the root of your game folder. If you do not have this folder, create it. - Download the latest plugin release for your platform and unpack the plugin to the
Plugins
folder. - Launch your project using the Unreal Editor and select
Edit > Plugins
from the menu to enable the plugin manually. This step requires restarting the editor.
Build the plugin from source
- Make sure that your project contains a
Plugins
folder in the root of your game folder. If you do not have this folder, create it. - Download the
DolbyIO
folder from GitHub and add it to thePlugins
folder. - Download this Dolby.io Communications C++ SDK release for your platform and unzip it.
The unpacked macOS package should contain the
sdk-release-x86
and thesdk-release-arm
sub-folders, and the downloaded Windows package should be visible as thesdk-release
folder. Thesdk-release-x86
package is designed for Macs with an Intel processor andsdk-release-arm
is for Macs with Apple silicon. - Move the proper unzipped folder to the
{YourGameRoot}/Plugins/DolbyIO
folder. - Regenerate project files and make sure that the Unreal Editor is closed.
- Build the project using the
Development Editor
configuration.