Installation
Download and enable the plugin to be able to use it in the Unreal Editor. You can either use the binary or build the plugin from source.
- On macOS, you need to additionally obtain permissions to use your microphone and camera.
- On Ubuntu, you need to have libc++ installed:
sudo apt install libc++-dev
. - If you want to target Android, please see this tutorial.
Enable the plugin using the binary
- Make sure that your project contains a
Plugins
folder in the root of your game folder. If you do not have this folder, create it. - Download the latest plugin release for your platform and unpack the plugin to the
Plugins
folder. - Launch your project using the Unreal Editor and select
Edit > Plugins
from the menu to enable the plugin manually. This step requires restarting the editor.
Build the plugin from source
- Make sure that your project contains a
Plugins
folder in the root of your game folder. If you do not have this folder, create it. - Download the
DolbyIO
folder from GitHub and add it to thePlugins
folder. - Download the latest Dolby.io Communications C++ SDK release for your platform (use the "universal" package for macOS or the "clang10-libc++10" package for Ubuntu) and unzip it. The unpacked package should contain the
sdk-release
folder for Windows and macOS or thesdk-release-ubuntu-20.04-clang10-libc++10
folder for Ubuntu. - Move the unzipped folder to the
{YourGameRoot}/Plugins/DolbyIO
folder. - Regenerate project files and make sure that the Unreal Editor is closed.
- Build the project using the
Development Editor
configuration.